I'm trying to implement a button that starts a timer after a random period of time (between 0-10s). While the timer is running it should update a label every 0.005s to show how much time has elapsed. The problem i'm having is 2-fold:
I'm not sure how to get the label to update with the elapsed time every 0.005s.
I'm having trouble getting the app to wait the random amount of time before starting timer. At present I'm using
sleep(x)
however it seems to cause the app to ignore all the other code in theif
statement and causes the button image to freeze up (i.e. it looks like its still clicked).
Here is the code I have so far...
- (IBAction)buttonPressed:(id)sender
{
if ([buttonLabel.text isEqualToString:@"START"])
{
buttonLabel.text = @" "; // Clear the label
int startTime = arc4random() % 10; // Find the random period of time to wait
sleep(startTime); // Wait that period of time
startTime = CACurrentMediaTime(); // Set the start time
buttonLabel.text = @"STOP"; // Update the label
}
else
{
buttonLabel.text = @" ";
double stopTime = CACurrentMediaTime(); // Get the stop time
double timeTaken = stopTime - startTime; // Work out the period of time elapsed
}
}
If anyone has any suggestions on..
A) How to get the label to update with the elapsed time.
or
B) How to fix the 'delay' period from freezing up the app
... it would be really helpful as I'm pretty much stumped at this point. Thanks in advance.