this is my code
using System;
using WMPLib;
namespace MediaPlayerRepate {
public class AAA {
public static WindowsMediaPlayer wmp = new WindowsMediaPlayer();
public static string FileAddress1 = @"C:\Users\MySystem\Downloads\A.mp3";
public static string FileAddress2 = @"C:\Users\MySystem\Downloads\B.mp3";
public static void Main(string[] args) {
wmp.PlayStateChange += Wmp_PlayStateChange;
IWMPMedia MyMedia = wmp.newMedia(FileAddress1);
wmp.currentMedia = MyMedia;
wmp.controls.play();
Console.ReadLine();
}
private static void Wmp_PlayStateChange(int NewState) {
if ((WMPPlayState)NewState == WMPPlayState.wmppsMediaEnded) {
// The audio file has ended, so repeat it
IWMPMedia media = wmp.newMedia(FileAddress2);
wmp.currentMedia = media;
wmp.controls.play();
}
}
}
}
originally I want to use this code to play a single mp3 file in loop or use this event to play the next audio on my list when a file reach to its end
and I know about the setMode("loop",true) function
so the question is why this code wont play the FileAddress2 ????
I did put a break point inside the Wmp_PlayStateChange all i can say it dose hit the breakpoint but not playing the audio