I have a Xamarin Project (Android, iOS) with a large video (130mb) that make my bundle size exceeding 150mb. Is there any simple solution that not request a special modification in Android and iOS part of project to by pass this. I have
note: I have to publish this app in this 2 weeks => Im confused.
i did not undertand the post about Android Asset Delivery in Xamarin and what it afect the iOS part?