Upgraded to Xcode 14.3 and now all my storyboards won't render IBDesignable's throwing an error:
/Users/****/Documents/Projects/****/****/Modules/Onboarding/Base.lproj/Onboarding.storyboard
Failed to render and update auto layout status for ****ViewController (3EC-3V-hGn):
dlopen(****.app, 0x0001): tried: '/****' (no such file),
'/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot****.app' (no such file),
'****.app' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64'))
This all worked fine in 14.2 (well to a degree, Xcode 14 has been incredibly buggy and riddled with memory leaks). I found a suggestion on stackoverflow to set "Build Active Architecture Only" to "No" for debug builds, and add "macOS" to the "Supported Platforms" for debug. When I do this, I get a compile error popup, saying that my swift package (targeting iOS 15 + macos 11)
can't find the module for target 'x86_64-apple-ios-simulator'; found: arm64-apple-ios-simulator
Asking me if I want to turn on Rosetta and try again, or ensure that my package has all the required architectures. I can't find anything online about what i'm supposed to add to my package to fix this, or another workaround for the first issue, and i'd like to not enable Rosetta if possible
Any advice?