I have made addressables and mapped the respective remote URL into the profile. I turned the profile events to verify the memory release working fine on the editor. It works fine in editor.
But, after I made build and run on chrome. Download and instantiate of the objects are working fine. While releasing of the addressable memory is not working no memory release impact on chrome task manager.
While destroying the assets below are the functions I call,
AsyncOperationHandle<GameObject> operationHandle;
Destroy(addressableRefrence);
Addressables.ReleaseInstance(operationHandle);
Again it's Working fine in the editor but on webgl build in chrome nothing is happening.
I already checked in unity editor memory profilling but in editor it's working but in webgl the result is the memory is not releasing.