As we known, in unreal dedicated server , the UPEOPERTY(Replicated) tag will sync change datas from server to client automatically. However, why not unreal implement such function on client side, instead of invoking rpc to change server datas?
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1The simple answer is: Never trust the client. Ever. The main reason, why you can replicate a property to the clients but only call RPCs to the server is security. – Max Play Mar 28 '23 at 12:47