My learning/test app uses SDL2 + ImGui, so all window management is done by SDL2. So what's the difference between:
ImGui::SetNextWindowSize({640, 480}, 0);
ImGui::Begin("MyWindow", &_mywnd, ImGuiWindowFlags_None);
ImGui::End();
v.s.
SDL_Window* _window = SDL_CreateWindow("MyWindow", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 640, 480, windowFlags);
SDL_CreateWindow
will create a normal window matching the Windows OS theme. But ImGui::Begin
creates it's styled window. ImGui doesn't have a window handle or an SDL_Window, correct?