My question is actually about x, y, z dimensions.
If the following CUDA program adds two NxNxN (N = 2^20) matrices:
#include <stdio.h>
#define N (1 << 20)
#define BLOCK_SIZE 16
__global__ void add(float* a, float* b, float* c, int n) {
int i = blockIdx.x * blockDim.x + threadIdx.x;
int j = blockIdx.y * blockDim.y + threadIdx.y;
int k = blockIdx.z * blockDim.z + threadIdx.z;
if (i < n && j < n && k < n) {
int index = (i * n + j) * n + k;
c[index] = a[index] + b[index];
}
}
int main() {
float *a, *b, *c; // device pointers
float *d_a, *d_b, *d_c; // host pointers
int size = N * N * N * sizeof(float);
// Allocate memory on the device
cudaMalloc(&d_a, size);
cudaMalloc(&d_b, size);
cudaMalloc(&d_c, size);
// Allocate memory on the host and initialize matrices
a = (float*)malloc(size);
b = (float*)malloc(size);
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
for (int k = 0; k < N; k++) {
int index = (i * N + j) * N + k;
a[index] = i + j + k;
b[index] = N - i - j - k;
}
}
}
// Copy matrices from host to device
cudaMemcpy(d_a, a, size, cudaMemcpyHostToDevice);
cudaMemcpy(d_b, b, size, cudaMemcpyHostToDevice);
// Define grid and block sizes
dim3 dimBlock(BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE);
dim3 dimGrid((N+dimBlock.x-1)/dimBlock.x, (N+dimBlock.y-1)/dimBlock.y, (N+dimBlock.z-1)/dimBlock.z);
// Launch kernel with 3D grid and block sizes
add<<<dimGrid, dimBlock>>>(d_a, d_b, d_c, N);
// Copy result from device to host
cudaMemcpy(c, d_c, size, cudaMemcpyDeviceToHost);
// Free memory on host and device
free(a); free(b); free(c);
cudaFree(d_a); cudaFree(d_b); cudaFree(d_c);
return 0;
}
What would be the source code like to add two N x N x N x N
tensors?
If we have four dimensions in our problem, how can we write the add() function, as we don't have more than three dimensions in CUDA blocks?