After creating an asset object in the assets folder of a scriptable object class, we can see and edit the values of the fields of that scriptable object. Then we can reference that object in different scripts and read/write its values.
So, I wondered if there was a way to see and edit that asset object's fields in that script's inspector without having to select that asset object in the assets folder. Like Unity will serialize that scriptable object as it does for other serializable fields like int
, float
, List
etc.
Can anyone tell me if it is possible and if possible, how?