I Tried to set up a simple ball that would fall using pymunk, but after two frames of running, the print statement outputs Vec2d(nan, nan)
, and the ball is no longer drawn to the screen.
import pymunk
import pygame
screen = pygame.display.set_mode((500,500))
space = pymunk.Space()
space.gravity = (0,9)
body = pymunk.Body(mass = 20,body_type = pymunk.Body.DYNAMIC)
shape = pymunk.Circle(body,25)
body.position = (250,250)
space.add(body,shape)
clock = pygame.time.Clock()
done = False
while not done:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
screen.fill((255,255,255))
pygame.draw.circle(screen,(0,0,0),body.position,25)
pygame.display.flip()
print(body.position)
space.step(1/50)
This is the code I wrote, which I expected would draw a ball which would fall off of the screen, but instead it appeared unmoving for two frames, before vanishing.