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In my 2D unity game as the ball moves a trail renderer follows it. However, there is a teleportation point in the game so when the ball teleported trail renderer draws a long line through the way ball teleported. I don't want it to show up while teleporting. How can I do that ?

Here is what happens when the ball teleported

trail renderer settings

Here is simple code for teleport

private void OnTriggerEnter2D(Collider2D collision)
{
    if (collision.gameObject.CompareTag("portal"))
    {

        transform.position = portal2.transform.position;

        
    }

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