I want to drag a view. Until now i tried it with a LinearLayout and margins and with a AbsoluteLayout.
AbsoluteLayout example:
button.Touch = (clickedView, motionEvent) =>
{
Button b = (Button)clickedView;
if (motionEvent.Action == MotionEventActions.Move)
{
AbsoluteLayout.LayoutParams layoutParams = new AbsoluteLayout.LayoutParams(100, 35, (int)motionEvent.GetX(), (int)motionEvent.GetY());
b.LayoutParameters = layoutParams;
}
return true;
};
In every case I tried I got a curios behaviour. Here's why. The view i'm dragging follows my finger but jumps always between two positions. One postition hits my finger the other is somewhere to my fingers left-top. If I'm just writing my current position into a textview (without moving the view) the coordinates behave as expected. But if i'm also moving the view they are jumping again. How can i avoid this?
EDIT: I used sounds comment on my question to implement a working draging for monodroid (it is done for Java/Android SDK in the linked site). Maybe others are interested in doing that some day, so here's my solution:
[Activity(Label = "Draging", MainLauncher = true, Icon = "@drawable/icon")]
public class Activity1 : Activity
{
private View selectedItem = null;
private int offset_x = 0;
private int offset_y = 0;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.Main);
ViewGroup vg = (ViewGroup)FindViewById(Resource.Id.vg);
vg.Touch = (element, motionEvent) =>
{
switch (motionEvent.Action)
{
case MotionEventActions.Move:
int x = (int)motionEvent.GetX() - offset_x;
int y = (int)motionEvent.GetY() - offset_y;
int w = WindowManager.DefaultDisplay.Width - 100;
int h = WindowManager.DefaultDisplay.Height - 100;
if (x > w)
x = w;
if (y > h)
y = h;
LinearLayout.LayoutParams lp = new LinearLayout.LayoutParams(
new ViewGroup.MarginLayoutParams(
LinearLayout.LayoutParams.WrapContent,
LinearLayout.LayoutParams.WrapContent));
lp.SetMargins(x, y, 0, 0);
selectedItem.LayoutParameters = lp;
break;
default:
break;
}
return true;
};
ImageView img = FindViewById<ImageView>(Resource.Id.img);
img.Touch = (element, motionEvent) =>
{
switch (motionEvent.Action)
{
case MotionEventActions.Down:
offset_x = (int)motionEvent.GetX();
offset_y = (int)motionEvent.GetY();
selectedItem = element;
break;
default:
break;
}
return false;
};
}
}