I am making a game where I am trying to have an enemy grow in the air then drop like a bomb. For the most part, everything works well. The only problem I have is that it is while it is growing, it is moving down and right.
Here is the code I am using
import pygame
class BloodyTear(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.sprite=pygame.image.load('image')
self.image = self.sprite
self.rect = self.image.get_rect()
self.rect.x =500
self.rect.y = 50
self.size1 = 10
self.size2 = 10
self.mask = pygame.mask.from_surface(self.image)
self.size = self.size1, self.size2
def update(self):
if self.size1 < 135:
self.size1 += 1
self.size2 += 1
self.size = self.size1, self.size2
self.image = pygame.transform.scale(self.sprite, self.size)
if self.size1 == 135:
self.rect.y += 3
self.mask = pygame.mask.from_surface(self.image)
if self.rect.y >= 500:
self.kill()
def collide(self, spriteGroup):
if pygame.sprite.spritecollide(self, spriteGroup, True, pygame.sprite.collide_mask):
pass
pygame.init()
blood = BloodyTear()
window = pygame.display.set_mode((800, 800))
clock = pygame.time.Clock()
bloddsprite = pygame.sprite.Group()
bloddsprite.add(blood)
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
bloddsprite.update()
window.fill(0)
bloddsprite.draw(window)
pygame.display.flip()
pygame.quit()
exit()
I tried using get_bounding_rect() but it didn't seem to change anything. I'm not sure exactly how to fix this.