Please see code below. All I want to, is to merge bufflist1 and bufflist2, then inset to ioData. But I don't know how.
OSStatus PlayCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData) {
ALNPlayer *player = (__bridge ALNPlayer *)inRefCon;
OSStatus status;
player->buffList->mBuffers[0].mDataByteSize = CONST_BUFFER_SIZEV3;
//read audio1 data to bufflist1
status = AudioConverterFillComplexBuffer(player->audioConverter1, lyInInputDataProcV1, inRefCon, &inNumberFrames, player->buffList1, NULL);
//read audio2 data to bufflist2
status = AudioConverterFillComplexBuffer(player->audioConverter2, lyInInputDataProcV2, inRefCon, &inNumberFrames, player->buffList2, NULL);
//below is copy bufferlist1 to ioData
//and now i want to merge bufflist1 and buflist2,then inset to iodata. But I don't know how.
memcpy(ioData->mBuffers[0].mData, player->buffList->mBuffers[0].mData, player->buffList->mBuffers[0].mDataByteSize);
}