0

I can't make any of USD primitives (sphere, cylinder, cube), show up in UE. They open correctly, I can add them to the level, but they don't show up.

If I have a very simple USD primitive:

#usda 1.0
def Cube "box" {
    double size = 4.0
}

I can import it in Unreal Engine, but it doesn't render it. Did they really not think about instantiating UE sphere asset in its place? Is there a tool that can tessellate USD primitives into static meshes?

0 Answers0