recently I ported my old Android game developed in Eclipse from 2011-2016, to Android Studio because I was forced to a much higher MinSdk by Google. To the following according to build.gradle:
compileSdk 30
minSdk 26
targetSdk 31
Everything worked fine after the porting, but I am not able to get the GooglePlayServices (Leaderboards, Achievements) working again.
I am able to trigger that the user signs in with it GooglePlay account. This works and I get the account and can log its name. That is working.
mGoogleSignedInAccount = completedTask.getResult(ApiException.class);
Log.e(TAG, "account: " + mGoogleSignedInAccount.getDisplayName());
But when I try open the leaderboard, so that the user can see their highscore compared to other players
LeaderboardsClient lbc = Games.getLeaderboardsClient(v.getContext(),
ApplSettings.getInstance()._mainActivity).mGoogleSignedInAccount);
Task<Intent> lbt = lbc.getAllLeaderboardsIntent();
lbt.addOnSuccessListener(new OnSuccessListener<Intent>() {
public void onSuccess(Intent intent) {
Log.d(TAG," ..onSuccess");
((Activity) (v.getContext())).startActivityForResult( intent, 9004 );
}
});
lbt.addOnFailureListener(new OnFailureListener() {
@Override
public void onFailure(@NonNull Exception e) {
Log.d(TAG,".. onFailure: "+e.toString());
}
});
I get the following error:
.. onFailure: com.google.android.gms.common.api.ApiException:
17: API: Games.API is not available on this device.
Connection failed with: ConnectionResult{statusCode=DEVELOPER_ERROR, resolution=null, message=null}
I really don't understand this error. What does it mean? It is independent of the phones I use (OnePlus6T, Samsung Galaxy S9). And of course other game apps on those phones, including my other older games app, can show Leaderboards!
What is also strange, is the following message in the GooglePlayConsole of my app in Play-GamesSevice->Configuration. It says the 5 tasks have to be done to enable the Play-GameServices, and its states that 4 have been done, and 1 task is remaing:
Play-GameService enabling:
- Create a Play GamesService project -> done
- Create OAuth ConfirmationScreen in the Google Cloud Platform -> done
- Create Credentials -> done
- Add the SDK for Google Play-GamesServices to your production APK -> OPEN !!!
- Publish Project -> done
What does point 4 mean? How to add an SDK to my games app?
Is it not enough to mention those play-service 'libraries' in the build.gradle of my app?
buildscript {
repositories {
google()
mavenCentral()
}
}
dependencies {
. . .
implementation 'com.google.android.gms:play-services-games:23.1.0'
implementation 'com.google.android.gms:play-services-measurement-api:20.0.0'
implementation 'com.google.android.gms:play-services-auth:20.4.1'
}
So I am not sure if this task (number 4) mentioned by Google as outstanding, is related to the error "Games.API is not available on this device", but it would make sense.
But still I don't understand "not available on this device"? Does not the app is build with libraries that communicate with the Google services in the cloud? What shall be missing on the device? All games app (my other very old game, and also very new apps) can without problem show leaderboards on my devices I use for testing.