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Do you have an idea how to make my light sources more realistic and ambient? Lights from windows is just a material with color and luminance. But the lamps (highlighted) are made with a basic Light. But as you can see, it doesn't lighten the are around, but it only creates a "light ball" area that is also passing trough objects(the bridge for example) and enabling shadows didn't fix the problem. Also, I turned off Global Illumination cause it just slowed my render, but the quality was EXACTLY the same as it is without GI. Any suggestions would help. (Btw, I added Fog to my Physical Sky to create a moody atmosphere)Hogwarts castle

Gryva
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