I am trying to run a PyBullet project of my own. The terminal output seems okay with following messagelines. However, the UI is broken and very tiny. I am wondering if there is anything I am doing wrong or I didn't do.
argv[0]=--opengl3
startThreads creating 1 threads.
starting thread 0
started thread 0
argc=3
argv[0] = --unused
argv[1] = --opengl3
argv[2] = --start_demo_name=Physics Server
ExampleBrowserThreadFunc started
X11 functions dynamically loaded using dlopen/dlsym OK!
X11 functions dynamically loaded using dlopen/dlsym OK!
Creating context
Created GL 3.3 context
Direct GLX rendering context obtained
Making context current
GL_VENDOR=NVIDIA Corporation
GL_RENDERER=NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
GL_VERSION=3.3.0 NVIDIA 525.78.01
GL_SHADING_LANGUAGE_VERSION=3.30 NVIDIA via Cg compiler
pthread_getconcurrency()=0
Version = 3.3.0 NVIDIA 525.78.01
Vendor = NVIDIA Corporation
Renderer = NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2
b3Printf: Selected demo: Physics Server
startThreads creating 1 threads.
starting thread 0
started thread 0
MotionThreadFunc thread started
ven = NVIDIA Corporation
ven = NVIDIA Corporation
I tried to use opengl2. The GUI ui is okay, but still tiny. And the plane lost transparency.
I would like to update on the issue. I have switched the platform from ubuntu 22.04 to macOS 13.2 with a m2 max chip. This time when rending my GUI, the UI are good and with proper sizes. However, with both python 3.8 and 3.10, the platform took upto 96% of the GPU. And the speed is very slow and sluggish.
I am wondering if this issue has occurred to any of you as well.