I am developing a game using andeninge. I fixed camera width and height
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 320;
@Override
public Engine onLoadEngine(){
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
final Engine engine = new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new FillResolutionPolicy(), this.mCamera).setNeedsSound(true));
return engine;
}
In game the image of building size is (1020x400). The building view correctly when camera_widhth and camera_height is 480 ,320. How to run my game for different screen resolution using andengine (Using same building image size).
Otherwise i need to change building images for all screen resolution ?