MRTK + OpenXR + UE4
https://docs.unrealengine.com/5.1/en-US/openxr-stero-layers-overview-in-unreal-engine/
I used StereoLayer, but found it didn’t work on Hololens2. How should it be set?
I want to render different textures for the left and right eyes(Camera)in UE hololens2