I'm trying to create double doors that slide opposite ways but I want to only use a single object. Basically I'm using this script;
But I'm wondering if its possible so it separates in the middle and retracts rather than it retracting from one end? Supermarket doors would be my best example.
``//When touched the prim is retracted towards one end and when touched again stretched back out.
//
//Prim moves/changes size along the local coordinate specified in the offset vector below.
//
//To change the overall size, edit the prim when stretched out and reset the script when done.
//
//The script works both in unlinked and linked prims.
//
vector offset = <0,1,0>; //Prim moves/changes size along this local coordinate
float hi_end_fixed = TRUE; //Which end of the prim should remain in place when size changes?
//The one with the higher (local) coordinate?
float min = 0.2; //The minimum size of the prim relative to its maximum size
integer ns = 10; //Number of distinct steps for move/size change
default {
state_entry() {
offset *= ((1.0 - min) / ns) * (offset * llGetScale());
hi_end_fixed -= 0.5;
}
touch_start(integer detected) {
integer i;
do llSetPrimitiveParams([PRIM_SIZE, llGetScale() - offset,
PRIM_POSITION, llGetLocalPos() + ((hi_end_fixed * offset) * llGetLocalRot())]);
while ((++i) < ns);
offset = - offset; }
}``