I’m starting as a programmer and currently working on a project but got stuck + have a bit of a brain fart(sorry).
I need to write a tool that will:
1 - set character rig by selecting character in the scene and set script to remember selection.
2 - evaluate whether selected character rig has a namespace or not (depending on that the next step takes different root)
if there is a namespace:
3 - find control in the character rig [namespace] + [side L\R] + [Ctrl]
4 - select target loc and snap one to another then bake animation
if there is no namespace: 3 - find control in the character rig [side L\R] + [Ctrl]
4 - select target loc and snap one to another then bake animation
I wrote parts of the script but don’t know how to put it together because I don’t know how to word this condition in the script.
Can anyone help me to put my brain back in order?
CH = pm.ls(sl=True, fl=True)
for c in CH:
if pm.referenceQuery(c, isNodeReferenced=True):
nameSpace = c.split(':')[0] + ':'
nameS.append(nameSpace)
name = nameSpace + 'L' + '_Weapon_ctrl'
print name
else:
name = 'L' + '_Weapon_ctrl'
print name
def bakeToObj():
Target = pm.ls(sl=True, fl=True)[0]
pm.cutKey(Weapon)
par = pm.parentConstraint([Target] + [Weapon], mo=False)
startTime = pm.playbackOptions(query=True, minTime=True)
endTime = pm.playbackOptions(query=True, maxTime=True)
pm.bakeResults(Weapon, simulation=True, t=(startTime, endTime))
pm.showHidden(above=True)
pm.delete(par)
return bakeToObj