I have a ScrollRect to which I add content to. When it reaches the point where the content is longer than the ScrollRect (ie when the ScrollBar's value changes from 0), I want the ScrollRect to scroll all the way down (I do this by tweening the ScrollBar's value until it reaches 0). However, my problem is that I can't figure out how to do this smoothly over time.
Here's my code snippet:
public void Update() {
if (scrollbar.size < 1 || scrollbar.value > 0) {
LeanTween.value(scrollbar.value, 0, duration).setOnUpdate((float val) => {
if (scrollbar.value == 0) {
LeanTween.cancel(this.gameObject);
} else {
scrollbar.value = val / scrollAdjustment;
}
});
}
}
I tried using "Time.deltaTime" and "Time.time" in place of duration and it did not seem to matter. Here's a gif of what happens:
(In this example, I used "duration" that had the value of 5 (the idea was to have the transition take 5 seconds) and "scrollAdjustment" was 50 but it did not seem to matter what I set either of these values to.
You can see it instantly snaps to the bottom. I'd like this to be a smooth transition. Any help is appreciated!
My settings:
Then here is me scrolling with my mouse wheel while the autoscroll feature is turned off (because I'm using Rewired, I am intercepting an input called "ZoomIn" and "ZoomOut" and add "0.01f * scrollSpeed" (where scrollSpeed is 15 in this case):