I'm trying to create 3D model of the skull using VTK [example]:(https://kitware.github.io/vtk-examples/site/Python/VisualizationAlgorithms/HeadBone/)
#!/usr/bin/env python
# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
VTK_VERSION_NUMBER,
vtkVersion
)
from vtkmodules.vtkCommonDataModel import vtkMergePoints
from vtkmodules.vtkFiltersCore import (
vtkFlyingEdges3D,
vtkMarchingCubes
)
from vtkmodules.vtkFiltersModeling import vtkOutlineFilter
from vtkmodules.vtkIOImage import vtkMetaImageReader
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer
)
def main():
# vtkFlyingEdges3D was introduced in VTK >= 8.2
use_flying_edges = vtk_version_ok(8, 2, 0)
file_name = get_program_parameters()
colors = vtkNamedColors()
# Create the RenderWindow, Renderer and Interactor.
ren = vtkRenderer()
ren_win = vtkRenderWindow()
ren_win.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(ren_win)
# Create the pipeline.
reader = vtkMetaImageReader()
reader.SetFileName(file_name)
reader.Update()
locator = vtkMergePoints()
locator.SetDivisions(64, 64, 92)
locator.SetNumberOfPointsPerBucket(2)
locator.AutomaticOff()
if use_flying_edges:
try:
using_marching_cubes = False
iso = vtkFlyingEdges3D()
except AttributeError:
using_marching_cubes = True
iso = vtkMarchingCubes()
else:
using_marching_cubes = True
iso = vtkMarchingCubes()
iso.SetInputConnection(reader.GetOutputPort())
iso.ComputeGradientsOn()
iso.ComputeScalarsOff()
iso.SetValue(0, 1150)
if using_marching_cubes:
iso.SetLocator(locator)
iso_mapper = vtkPolyDataMapper()
iso_mapper.SetInputConnection(iso.GetOutputPort())
iso_mapper.ScalarVisibilityOff()
iso_actor = vtkActor()
iso_actor.SetMapper(iso_mapper)
iso_actor.GetProperty().SetColor(colors.GetColor3d('Ivory'))
outline = vtkOutlineFilter()
outline.SetInputConnection(reader.GetOutputPort())
outline_mapper = vtkPolyDataMapper()
outline_mapper.SetInputConnection(outline.GetOutputPort())
outline_actor = vtkActor()
outline_actor.SetMapper(outline_mapper)
# Add the actors to the renderer, set the background and size.
#
ren.AddActor(outline_actor)
ren.AddActor(iso_actor)
ren.SetBackground(colors.GetColor3d('SlateGray'))
ren.GetActiveCamera().SetFocalPoint(0, 0, 0)
ren.GetActiveCamera().SetPosition(0, -1, 0)
ren.GetActiveCamera().SetViewUp(0, 0, -1)
ren.ResetCamera()
ren.GetActiveCamera().Dolly(1.5)
ren.ResetCameraClippingRange()
ren_win.SetSize(640, 480)
ren_win.SetWindowName('HeadBone')
ren_win.Render()
iren.Start()
def get_program_parameters():
import argparse
description = 'Marching cubes surface of human bone.'
epilogue = '''
'''
parser = argparse.ArgumentParser(description=description, epilog=epilogue,
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument('filename', help='FullHead.mhd.')
args = parser.parse_args()
return args.filename
def vtk_version_ok(major, minor, build):
"""
Check the VTK version.
:param major: Major version.
:param minor: Minor version.
:param build: Build version.
:return: True if the requested VTK version is greater or equal to the actual VTK version.
"""
needed_version = 10000000000 * int(major) + 100000000 * int(minor) + int(build)
try:
vtk_version_number = VTK_VERSION_NUMBER
except AttributeError: # as error:
ver = vtkVersion()
vtk_version_number = 10000000000 * ver.GetVTKMajorVersion() + 100000000 * ver.GetVTKMinorVersion() \
+ ver.GetVTKBuildVersion()
if vtk_version_number >= needed_version:
return True
else:
return False
if __name__ == '__main__':
main()
It appears that model works just fine, but there is something that I want to know. The model of the skull works perfectly fine, but the model density is not solid (it hollow inside). It generates only the surface of the model.
I want to know how I can fill the gap in the surface to get the full solid model.