Good evening,
I'm trying to send a XMFLOAT3X3 to a constant buffer (see code below).
ZeroMemory(&constDesc, sizeof(constDesc));
constDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
constDesc.ByteWidth = sizeof(XMFLOAT3X3);
constDesc.Usage = D3D11_USAGE_DEFAULT;
result = m_pDevice->CreateBuffer(&constDesc,0,&m_pTexTransformCB);
if (FAILED(result)) {
MessageBoxA(NULL,"Error creating constant buffer m_pTexTransformCB", "Error", MB_OK);
return false;
}
But the compiler tells me that XMFLOAT3X3 is an invalid dimension for the constant buffer bytewidth:
D3D11: ERROR: ID3D11Device::CreateBuffer: The Dimensions are invalid. For ConstantBuffers, marked with the D3D11_BIND_CONSTANT_BUFFER BindFlag, the ByteWidth (value = 36) must be a multiple of 16 and be less than or equal to 65536. [ STATE_CREATION ERROR #66: CREATEBUFFER_INVALIDDIMENSIONS ]
However, I'm sort of new to HLSL, so I'm not sure if I set the bytewidth to 48, the float3x3 in the cbuffer of the shader will register properly. How should I handle this best?
If you need any more information, comment and I'll edit the question. I hope it's clear enough.