When applying a texture to a flat GLTF model (Floor) I only get a single colour from the texture rather than the desired yellow & black stripe effect. Any help is much appreciated!
- Could it be a UV map is required or an adjustment to the actual mesh.
- Tried it with various repeat parameters with no luck
Texture used:
Example of texture applied to child within GLTF model:
new THREE.TextureLoader().load( textures[2], function(texture){
texture.flipY = false;
var material = new THREE.MeshBasicMaterial({map: texture});
child.material = material;
});