My code ` import pgzero.music import pgzrun import pygame import time
from pgzero.actor import Actor
WIDTH = 600
HEIGHT = 700
RED = 200, 0, 0
Darkviolet = 104, 34, 139
COLOR1 = 71,60,139
WHITE = (255, 255, 255)
BOX = Rect((20, 100), (100,10))
RADIUS = 13
ball_speed_x = -3
ball_speed_y = 3
hearts = [Actor("heart", (20, 20)), Actor("heart", (55, 20)), Actor("heart", (90, 20))]
class Vector:
def __init__(self, x, y):
self.x = x
self.y = y
def __add(self, other):
return Vector(self.x + other.x, 0)
def __sub__(self, other):
return Vector(self.x - other.x, 0)
class Paddle:
def __init__(self, l, h, s1, s2):
self.position = [l, h]
self.size = s1, s2
def draw(self):
screen.draw.filled_rect(Rect(self.position, self.size), RED)
my_paddle = Paddle(200, 600, 100, 20)
class Rectangle:
def __init__(self,x, y, w, h):
self.x = x
self.y = y
self.h = h
self.w = w
def draw(self):
rect = Rect(self.x, self.y, self.h, self.w)
screen.draw.filled_rect(rect, "blue")
rectangles = []
rectan_count = 0
x = 30
y = 50
while rectan_count < 18:
rectangles.append(Rectangle(x, y, 20, 50))
rectan_count += 1
x += 80
if rectan_count == 7:
y += 30
x = 70
elif rectan_count == 13:
y += 30
x = 110
class Ball:
def __init__(self, x, y):
self.position = Vector(x, y)
def draw(self):
screen.draw.filled_circle((self.position.x, self.position.y), RADIUS, "darkviolet")
def update(self):
pass
ball = Ball(300, 300)
def draw():
global ball_speed_x, ball_speed_y
screen.clear()
my_paddle.draw()
ball.draw()
if hearts:
for heart in hearts:
heart.draw()
for rectangle in rectangles:
if (rectangle.x <= ball.position.x <= (rectangle.x + rectangle.w)) and (rectangle.y <= ball.position.y <= (rectangle.y + rectangle.h)):
ball_speed_y *= -1
rectangles.remove(rectangle)
rectangle.draw()
else:
screen.draw.text("Sorry, you lose!!", (150, 200), color="blue", fontsize=50)
quit()
def on_mouse_move(pos):
x = pos[0]
my_paddle.position[0] = x
def update_ball(dt, paddle_x, paddle_y):
global ball_speed_x, ball_speed_y
ball.position.x -= ball_speed_x
ball.position.y -= ball_speed_y
if (ball.position.x >= WIDTH) or (ball.position.x <= 0):
ball_speed_x *= -1
if (ball.position.y >= HEIGHT) or (ball.position.y <= 0):
ball_speed_y *= -1
if ((paddle_x + 100) >= ball.position.x >= paddle_x) and (paddle_y <= ball.position.y):
ball_speed_y *= -1
if ball.position.y >= HEIGHT:
ball.position.x = WIDTH // 2
ball.position.y = HEIGHT // 2
if hearts:
hearts.pop()
ball_speed_y += 1
def update(dt):
update_ball(dt, my_paddle.position[0], my_paddle.position[1])
pgzrun.go()`
I'm doing ping pong on pgzrun and I don't understand exactly how to make lose and win labels and have the game pause and the ball stop and then restart it again. And I still don't understand how to make rectangular barriers that my ball can bounce off. Many thanks in advance for your help!!