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I downloaded the Cinemachine package and attached the Cinemachine Brain component to the main camera. After that, I created a VirtualCamera object, but I get the following error


NullReferenceException: Object reference not set to an instance of an object Cinemachine.Editor.VcamStageEditorPipeline.OnInspectorGUI (System.Boolean withHeader) (at Library/PackageCache/com.unity.cinemachine@2.8.9/Editor/Utility/VcamStageEditor.cs:329) Cinemachine.Editor.CinemachineVirtualCameraEditor.OnInspectorGUI () (at Library/PackageCache/com.unity.cinemachine@2.8.9/Editor/Editors/CinemachineVirtualCameraEditor.cs:134) UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at <122642d41668428d845063b1753c4e72>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


And the dead zone, soft zone, and hard limit do not appear in the game scene; and CinamachineVirtualCamera should have body and aim properties, but they do not exist. Please help me :(

Geeky Quentin
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