If I got it right, you want to make a button not clickable when we are over, lets say, 100 meters. For that you can use ursina's distance function to calculate the position between the camera and the button and if it is less that 100 meters, then make it clickable, otherwise unclickable (you can use .disabled = False # or True
).
Example:
from ursina import *
from ursina.prefabs import *
app = Ursina()
horror_gamemode = Button(parent = scene, model = 'cube', texture = None, color = color.black, highlight_color = color.dark_gray, scale = 1, position = (0, 0, 0), collider = 'mesh')
def some_random_func():
print("HI")
def update():
if (distance(camera, horror_gamemode) < 50):
button.color = color.green
button.disabled = False
horror_gamemode.on_click = some_random_func
else:
button.color = color.red
print(distance(horror_gamemode, camera))
button.disabled = True
horror_gamemode.on_click = None
EditorCamera()
app.run()