Trying to set window size using native/common functions via entry::setWindowSize, but somehow the window size is still setting it to 1280x720.
The buffer size was successfully set to the preferred size (800x600) though as per screenshot below.
Testing this on Windows 10. Am I missing something?
m_width = 800;
m_height = 600;
init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
init.platformData.ndt = entry::getNativeDisplayHandle();
entry::setWindowSize(entry::kDefaultWindowHandle, m_width, m_height);
init.resolution.width = m_width;
init.resolution.height = m_height;
init.resolution.reset = m_reset;
bgfx::init(init);