I'm trying to use rb.velocity in unity to make my 2D character jump. I have used Debug.Log() to check if unity registers the input, and it does. But it does not affect my character in game when pressing the button. Here's the code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed = 5f;
public float jumpForce = 7f;
public Rigidbody2D rb;
Vector2 movement;
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
movement.x = Input.GetAxisRaw("Horizontal");
}
void FixedUpdate()
{
rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime);
if (Input.GetKeyDown(KeyCode.Space))
{
Debug.Log("Space was pressed");
rb.velocity = new Vector2(rb.velocity.x, jumpForce);
}
}
}
I have tried replacing the values with all sorts of things in the Vector2, but to no avail.