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I'm looking to build an Apple Watch app which would utilize SceneKit and render a 3D model with many different animations. I imagine the resources would easily take up over the 75MB bundle limit.

I have two questions:

  1. Is it possible to overcome this using WatchConnectivity to fetch the required assets as needed?
  2. Is it possible to perform the data transfer from the iPhone to the Watch while the iPhone is locked?

I have only done some preliminary research through Apple's documentation as I'm exploring whether what I am thinking of doing is possible.

ninjz
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