I'm looking to build an Apple Watch app which would utilize SceneKit and render a 3D model with many different animations. I imagine the resources would easily take up over the 75MB bundle limit.
I have two questions:
- Is it possible to overcome this using WatchConnectivity to fetch the required assets as needed?
- Is it possible to perform the data transfer from the iPhone to the Watch while the iPhone is locked?
I have only done some preliminary research through Apple's documentation as I'm exploring whether what I am thinking of doing is possible.