Can we make Tiled Layer Collisions work in a game based on Tiled Tile Layers rather than Tiled Object Layers?
Tried:
for object in self.map.tmxdata.objects:
if object.name == 'Collision':
Obstacle(self, object.x, object.y,
object.width, object.height)
Expecting:
for object in self.map.tmxdata.get_layer_by_name:
if object == 'Collision':
Obstacle(self, object.x, object.y,
object.width, object.height)