I am using React, ThreeJS, React-Three-Fibre
Here is the boilerplate from there website:
function App() {
const Box = (props) => {
// This reference gives us direct access to the THREE.Mesh object
const ref = useRef()
// Hold state for hovered and clicked events
const [hovered, setHovered] = useState(false)
const [clicked, setClicked] = useState(false)
// Subscribe this component to the render-loop, rotate the mesh every frame
useFrame((state, delta) => (ref.current.rotation.x += delta))
// Return the view, these are regular Threejs elements expressed in JSX
return (
<mesh
{...props}
ref={ref}
scale={clicked ? 1.5 : 1}
onClick={(event) => setClicked(!clicked)}
onPointerOver={(event) => setHovered(true)}
onPointerOut={(event) => setHovered(false)}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} />
</mesh>
)
}
return (
<Canvas>
<ambientLight intensity={0.5} />
<spotLight position={[10, 10, 10]} angle={0.15} penumbra={1} />
<pointLight position={[-10, -10, -10]} />
<Box position={[-1.2, 0, 0]} />
<Box position={[1.2, 0, 0]} />
<OrbitControls />
</Canvas>
)
}
export default App
I have tried using MUI and CSS to try and resize either the canvas element or some parent div but I didn't figure it out. Does anyone with experience in ThreeJS and the Fibre library know how I can go about resizing their element?
From the docs an alternate approach is to do the following but I'm still trying to make sense of it:
import * as THREE from 'three'
import { extend, createRoot, events } from '@react-three/fiber'
// Register the THREE namespace as native JSX elements.
// See below for notes on tree-shaking
extend(THREE)
// Create a react root
const root = createRoot(document.querySelector('canvas'))
// Configure the root, inject events optionally, set camera, etc
root.configure({ events, camera: { position: [0, 0, 50] } })
// createRoot by design is not responsive, you have to take care of resize yourself
window.addEventListener('resize', () => {
root.configure({ size: { width: window.innerWidth, height: window.innerHeight } })
})
// Trigger resize
window.dispatchEvent(new Event('resize'))
// Render entry point
root.render(<App />)
// Unmount and dispose of memory
// root.unmount()
EDIT:
Forgot to add that I want to make the canvas be the size of the browser window, but atm it is 780px by 150px and these numbers are not mentioned anywhere explicitly
EDIT2:
As a further edit I noticed that the tag puts a with a inside of it with the 780x150 dimensions. I did the following in css to overwrite the old rules, but in general I am curious how I can use the tag with my own custom values from the getgo
canvas{
width: 100vw !important;
height: 100vh !important;
}