Heloo, I'd like to make an animation in my program. I've tried a function and its worked. But, this function is gonna be very very long if I continue. Here is my function.
if(jalan)
{
dt1 += t;
s1 = -A*Math.sin(w*dt1);
P1.y = s01 + s1;
var delay1:Timer = new Timer(1000,1);
delay1.addEventListener(TimerEvent.TIMER,f_delay1);
delay1.start();
function f_delay1(event:TimerEvent)
{
dt2 += t;
s2 = -A*Math.sin(w*dt2);
P2.y = s02 + s2;
var delay2:Timer = new Timer(1000,1);
delay2.addEventListener(TimerEvent.TIMER,f_delay2);
delay2.start();
function f_delay2(event:TimerEvent)
{
dt3 += t;
s3 = -A*Math.sin(w*dt3);
P3.y = s03 + s3;
var delay3:Timer = new Timer(1000,1);
delay3.addEventListener(TimerEvent.TIMER,f_delay3);
delay3.start();
function f_delay3(event:TimerEvent)
{
dt4 += t;
s4 = -A*Math.sin(w*dt4);
P4.y = s04 + s4;
var delay4:Timer = new Timer(1000,1);
delay4.addEventListener(TimerEvent.TIMER,f_delay4);
delay4.start();
function f_delay4(event:TimerEvent)
{
dt5 += t;
s5 = -A*Math.sin(w*dt5);
P5.y = s05 + s5;
var delay5:Timer = new Timer(1000,1);
delay5.addEventListener(TimerEvent.TIMER,f_delay5);
delay5.start();
function f_delay5(event:TimerEvent)
{
dt6 += t;
s6 = -A*Math.sin(w*dt6);
P6.y = s06 + s6;
var delay6:Timer = new Timer(1000,1);
delay6.addEventListener(TimerEvent.TIMER,f_delay6);
delay6.start();
function f_delay6(event:TimerEvent)
{
dt7 += t;
s7 = -A*Math.sin(w*dt7);
P7.y = s07 + s7;
var delay7:Timer = new Timer(1000,1);
delay7.addEventListener(TimerEvent.TIMER,f_delay7);
delay7.start();
function f_delay7(event:TimerEvent)
{
dt8 += t;
s8 = -A*Math.sin(w*dt8);
P8.y = s08 + s8;
var delay8:Timer = new Timer(1000,1);
delay8.addEventListener(TimerEvent.TIMER,f_delay8);
delay8.start();
function f_delay8(event:TimerEvent)
{
dt9 += t;
s9 = -A*Math.sin(w*dt9);
P9.y = s09 + s9;
var delay9:Timer = new Timer(1000,1);
delay9.addEventListener(TimerEvent.TIMER,f_delay9);
delay9.start();
function f_delay9(event:TimerEvent)
{
dt10 += t;
s10 = -A*Math.sin(w*dt10);
P10.y = s010 + s10;
var delay10:Timer = new Timer(1000,1);
delay10.addEventListener(TimerEvent.TIMER,f_delay10);
delay10.start();
function f_delay10(event:TimerEvent)
{
dt11 += t;
s11 = -A*Math.sin(w*dt11);
P11.y = s011 + s11;
var delay11:Timer = new Timer(1000,1);
delay11.addEventListener(TimerEvent.TIMER,f_delay11);
delay11.start();
function f_delay11(event:TimerEvent)
{
dt12 += t;
s12 = -A*Math.sin(w*dt12);
P12.y = s012 + s12;
}
}
}
}
}
}
}
}
}
}
}
}
Is there another function that can simplify this function? Thanks
Making some wave animation by vibrating some particles in a pattern with delay in each particle