I am trying to use multiple custom objects to be placed on the face using ARCore SDK. I import the face mesh FBX file provided by Google in the SDK using Blender and place my custom object relative to the face mesh. then I remove the face mesh and export the object as .obj file to be used inside my app.
However, the object is not shown at the position I placed it at relative to the face mesh.
I am using sceneform to render the object on the face.
Any idea what I am doing wrong?
Google Documentation for adding custom objects
I followed the same hierarchy google provided, I left the bones and removed the face mesh and set the main asset as a parent to my object, but still the object is not placed correctly on the face.
I added a modifier and vertex group as shown in the screenshot. I also reassigned the pivot point of the object to be the same as the face anchor, but sill not shown in the desired position