Making 3d game in Ursina. How can one create a sound in a 3d environment where you parent it to an object so the further away the player is, the less sound is emitted?
Like something like:
a = Audio("file.mp3", range = 1, parent = "some entity")
Making 3d game in Ursina. How can one create a sound in a 3d environment where you parent it to an object so the further away the player is, the less sound is emitted?
Like something like:
a = Audio("file.mp3", range = 1, parent = "some entity")