1

My question and code is based on this answer to one of my previous questions. I have programmatically created stackview where several labels are stored and I'm trying to make these labels clickable. I tried two different solutions:

  1. Make clickable label. I created function and assigned it to the label in the gesture recognizer:

    public func setTapListener(_ label: UILabel){
        let tapGesture: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapGestureMethod(_:)))
        tapGesture.numberOfTapsRequired = 1
        tapGesture.numberOfTouchesRequired = 1
        label.isUserInteractionEnabled = true
        label.addGestureRecognizer(tapGesture)
    }
    
    
    @objc func tapGestureMethod(_ gesture: UITapGestureRecognizer) {
        print(gesture.view?.tag)
    }
    

but it does not work. Then below the second way....

  1. I thought that maybe the 1st way does not work because the labels are in UIStackView so I decided to assign click listener to the stack view and then determine on which view we clicked. At first I assigned to each of labels in the stackview tag and listened to clicks:

    let tap = UITapGestureRecognizer(target: self, action: #selector(didTapCard(sender:)))
    labelsStack.addGestureRecognizer(tap)
     ....
     @objc func didTapCard (sender: UITapGestureRecognizer) {
              (sender.view as? UIStackView)?.arrangedSubviews.forEach({ label in
            print((label as! UILabel).text)
        })
    }
    

but the problem is that the click listener works only on the part of the stack view and when I tried to determine on which view we clicked it was not possible.

I think that possibly the problem is with that I tried to assign one click listener to several views, but not sure that works as I thought. I'm trying to make each label in the stackview clickable, but after click I will only need getting text from the label, so that is why I used one click listener for all views.

Andrew
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  • Did you check [all this](https://stackoverflow.com/a/70832061/1971013)? – meaning-matters Dec 26 '22 at 12:23
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    @meaning-matters, yes, if not taking into account, that frame is not required I think with usage stackview – Andrew Dec 26 '22 at 12:58
  • @Andrew - First, a Gesture Recognizer can only be applied to a single view... you would need to create a new `UITapGestureRecognizer` for each label. Second, if you are talking about your rotated labels (views), it won't work as expected because the rotated view's bounds/frame do not match the visual representation. – DonMag Dec 26 '22 at 14:49
  • @DonMag, hm.... about gesture recornizer I understood, but.... how to work in such case with this problem, because I'm comparing with similar task for the android app and I had done it much easier and faster) the only possible solution which I saw and see is to try handle tapping on stackview, but not sure because it is also rotated – Andrew Dec 26 '22 at 15:04

3 Answers3

1

Applying a transform to a view (button, label, view, etc) changes the visual appearance, not the structure.

Because you're working with rotated views, you need to implement hit-testing.

Quick example:

override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
    
    // convert the point to the labels stack view coordinate space
    let pt = labelsStack.convert(point, from: self)
    
    // loop through arranged subviews
    for i in 0..<labelsStack.arrangedSubviews.count {
        let v = labelsStack.arrangedSubviews[i]
        // if converted point is inside subview
        if v.frame.contains(pt) {
            return v
        }
    }

    return super.hitTest(point, with: event)
    
}

Assuming you're still working with the MyCustomView class and layout from your previous questions, we'll build on that with a few changes for layout, and to allow tapping the labels.

Complete example:

class Step5VC: UIViewController {
    
    // create the custom "left-side" view
    let myView = MyCustomView()
    
    // create the "main" stack view
    let mainStackView = UIStackView()

    // create the "bottom labels" stack view
    let bottomLabelsStack = UIStackView()

    override func viewDidLoad() {
        super.viewDidLoad()
        
        view.backgroundColor = .systemYellow
        
        guard let img = UIImage(named: "pro1") else {
            fatalError("Need an image!")
        }
        
        // create the image view
        let imgView = UIImageView()
        imgView.contentMode = .scaleToFill
        imgView.image = img
        
        mainStackView.axis = .horizontal
        
        bottomLabelsStack.axis = .horizontal
        bottomLabelsStack.distribution = .fillEqually
        
        // add views to the main stack view
        mainStackView.addArrangedSubview(myView)
        mainStackView.addArrangedSubview(imgView)
        
        // add main stack view and bottom labels stack view to view
        mainStackView.translatesAutoresizingMaskIntoConstraints = false
        view.addSubview(mainStackView)
        bottomLabelsStack.translatesAutoresizingMaskIntoConstraints = false
        view.addSubview(bottomLabelsStack)

        let g = view.safeAreaLayoutGuide
        
        NSLayoutConstraint.activate([
            
            // constrain Top/Leading/Trailing
            mainStackView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
            mainStackView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
            //mainStackView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),

            // we want the image view to be 270 x 270
            imgView.widthAnchor.constraint(equalToConstant: 270.0),
            imgView.heightAnchor.constraint(equalTo: imgView.widthAnchor),
            
            // constrain the bottom lables to the bottom of the main stack view
            //  same width as the image view
            //  aligned trailing
            bottomLabelsStack.topAnchor.constraint(equalTo: mainStackView.bottomAnchor),
            bottomLabelsStack.trailingAnchor.constraint(equalTo: mainStackView.trailingAnchor),
            bottomLabelsStack.widthAnchor.constraint(equalTo: imgView.widthAnchor),
            
        ])
        
        // setup the left-side custom view
        myView.titleText = "Gefährdung"
        
        let titles: [String] = [
            "keine / gering", "mittlere", "erhöhte", "hohe",
        ]
        let colors: [UIColor] = [
            UIColor(red: 0.863, green: 0.894, blue: 0.527, alpha: 1.0),
            UIColor(red: 0.942, green: 0.956, blue: 0.767, alpha: 1.0),
            UIColor(red: 0.728, green: 0.828, blue: 0.838, alpha: 1.0),
            UIColor(red: 0.499, green: 0.706, blue: 0.739, alpha: 1.0),
        ]
        
        for (c, t) in zip(colors, titles) {

            // because we'll be using hitTest in our Custom View
            //  we don't need to set .isUserInteractionEnabled = true
            
            // create a "color label"
            let cl = colorLabel(withColor: c, title: t, titleColor: .black)
            
            // we're limiting the height to 270, so
            // let's use a smaller font for the left-side labels
            cl.font = .systemFont(ofSize: 12.0, weight: .light)
            
            // create a tap recognizer
            let t = UITapGestureRecognizer(target: self, action: #selector(didTapRotatedLeftLabel(_:)))
            // add the recognizer to the label
            cl.addGestureRecognizer(t)

            // add the label to the custom myView
            myView.addLabel(cl)
        }
        
        // rotate the left-side custom view 90-degrees counter-clockwise
        myView.rotateTo(-.pi * 0.5)
        
        // setup the bottom labels
        let colorDictionary = [
            "Red":UIColor.systemRed,
            "Green":UIColor.systemGreen,
            "Blue":UIColor.systemBlue,
        ]
        
        for (myKey,myValue) in colorDictionary {
            // bottom labels are not rotated, so we can add tap gesture recognizer directly

            // create a "color label"
            let cl = colorLabel(withColor: myValue, title: myKey, titleColor: .white)

            // let's use a smaller, bold font for the left-side labels
            cl.font = .systemFont(ofSize: 12.0, weight: .bold)

            // by default, .isUserInteractionEnabled is False for UILabel
            //  so we must set .isUserInteractionEnabled = true
            cl.isUserInteractionEnabled = true
            
            // create a tap recognizer
            let t = UITapGestureRecognizer(target: self, action: #selector(didTapBottomLabel(_:)))
            // add the recognizer to the label
            cl.addGestureRecognizer(t)

            bottomLabelsStack.addArrangedSubview(cl)
        }
        
    }
    
    @objc func didTapRotatedLeftLabel (_ sender: UITapGestureRecognizer) {

        if let v = sender.view as? UILabel {
            let title = v.text ?? "label with no text"
            print("Tapped Label in Rotated Custom View:", title)
            // do something based on the tapped label/view
        }

    }
    
    @objc func didTapBottomLabel (_ sender: UITapGestureRecognizer) {

        if let v = sender.view as? UILabel {
            let title = v.text ?? "label with no text"
            print("Tapped Bottom Label:", title)
            // do something based on the tapped label/view
        }
        
    }
    
    func colorLabel(withColor color:UIColor, title:String, titleColor:UIColor) -> UILabel {
        let newLabel = PaddedLabel()
        newLabel.padding = UIEdgeInsets(top: 6, left: 8, bottom: 6, right: 8)
        newLabel.backgroundColor = color
        newLabel.text = title
        newLabel.textAlignment = .center
        newLabel.textColor = titleColor
        newLabel.setContentHuggingPriority(.required, for: .vertical)
        return newLabel
    }
}



class MyCustomView: UIView {
    
    public var titleText: String = "" {
        didSet { titleLabel.text = titleText }
    }
    
    public func addLabel(_ v: UIView) {
        labelsStack.addArrangedSubview(v)
    }
    
    public func rotateTo(_ d: Double) {
        
        // get the container view (in this case, it's the outer stack view)
        if let v = subviews.first {
            // set the rotation transform
            if d == 0 {
                self.transform = .identity
            } else {
                self.transform = CGAffineTransform(rotationAngle: d)
            }
            
            // remove the container view
            v.removeFromSuperview()
            
            // tell it to layout itself
            v.setNeedsLayout()
            v.layoutIfNeeded()
            
            // get the frame of the container view
            //  apply the same transform as self
            let r = v.frame.applying(self.transform)
            
            wC.isActive = false
            hC.isActive = false
            
            // add it back
            addSubview(v)
            
            // set self's width and height anchors
            //  to the width and height of the container
            wC = self.widthAnchor.constraint(equalToConstant: r.width)
            hC = self.heightAnchor.constraint(equalToConstant: r.height)

            guard let sv = v.superview else {
                fatalError("no superview")
            }
            
            // apply the new constraints
            NSLayoutConstraint.activate([

                v.centerXAnchor.constraint(equalTo: self.centerXAnchor),
                v.centerYAnchor.constraint(equalTo: self.centerYAnchor),
                wC,
                
                outerStack.widthAnchor.constraint(equalTo: sv.heightAnchor),

            ])
        }
    }
    
    // our subviews
    private let outerStack = UIStackView()
    private let titleLabel = UILabel()
    private let labelsStack = UIStackView()
    
    private var wC: NSLayoutConstraint!
    private var hC: NSLayoutConstraint!
    
    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }
    required init?(coder: NSCoder) {
        super.init(coder: coder)
        commonInit()
    }
    private func commonInit() {
        
        // stack views and label properties
        
        outerStack.axis = .vertical
        outerStack.distribution = .fillEqually
        
        labelsStack.axis = .horizontal
        // let's use .fillProportionally to help fit the labels
        labelsStack.distribution = .fillProportionally
        
        titleLabel.textAlignment = .center
        titleLabel.backgroundColor = .lightGray
        titleLabel.textColor = .white
        
        // add title label and labels stack to outer stack
        outerStack.addArrangedSubview(titleLabel)
        outerStack.addArrangedSubview(labelsStack)
        
        outerStack.translatesAutoresizingMaskIntoConstraints = false
        addSubview(outerStack)
        
        wC = self.widthAnchor.constraint(equalTo: outerStack.widthAnchor)
        hC = self.heightAnchor.constraint(equalTo: outerStack.heightAnchor)

        NSLayoutConstraint.activate([
            
            outerStack.centerXAnchor.constraint(equalTo: self.centerXAnchor),
            outerStack.centerYAnchor.constraint(equalTo: self.centerYAnchor),
            wC, hC,
            
        ])
        
    }
    
    override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
        
        // convert the point to the labels stack view coordinate space
        let pt = labelsStack.convert(point, from: self)
        
        // loop through arranged subviews
        for i in 0..<labelsStack.arrangedSubviews.count {
            let v = labelsStack.arrangedSubviews[i]
            // if converted point is inside subview
            if v.frame.contains(pt) {
                return v
            }
        }

        return super.hitTest(point, with: event)
        
    }

}

class PaddedLabel: UILabel {
    var padding: UIEdgeInsets = .zero
    override func drawText(in rect: CGRect) {
        super.drawText(in: rect.inset(by: padding))
    }
    override var intrinsicContentSize : CGSize {
        let sz = super.intrinsicContentSize
        return CGSize(width: sz.width + padding.left + padding.right, height: sz.height + padding.top + padding.bottom)
    }
}
DonMag
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0

The problem is with the the stackView's height. Once the label is rotated, the stackview's height is same as before and the tap gestures will only work within stackview's bounds.

I have checked it by changing the height of the stackview at the transform and observed tap gestures are working fine with the rotated label but with the part of it inside the stackview.

Now the problem is that you have to keep the bounds of the label inside the stackview either by changing it axis(again a new problem as need to handle the layout with it) or you have to handle it without the stackview.

You can check the observation by clicking the part of rotated label inside stackview and outside stackview.

Code to check it:

class ViewController: UIViewController {


var centerLabel = UILabel()
let mainStackView = UIStackView()
var stackViewHeightCons:NSLayoutConstraint?
var stackViewTopsCons:NSLayoutConstraint?


override func viewDidLoad() {
    super.viewDidLoad()
    
    view.backgroundColor = .systemYellow
    
    mainStackView.axis = .horizontal
    mainStackView.alignment = .top
    mainStackView.translatesAutoresizingMaskIntoConstraints = false
    view.addSubview(mainStackView)
    mainStackView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
    mainStackView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
    stackViewTopsCons = mainStackView.topAnchor.constraint(equalTo: view.topAnchor, constant: 300)
    stackViewTopsCons?.isActive = true
    stackViewHeightCons = mainStackView.heightAnchor.constraint(equalToConstant: 30)
    stackViewHeightCons?.isActive = true
    
    centerLabel.textAlignment = .center
    centerLabel.text = "Let's rotate this label"
    centerLabel.backgroundColor = .green
    centerLabel.tag = 11
    
    setTapListener(centerLabel)
    mainStackView.addArrangedSubview(centerLabel)
    
    // outline the stack view so we can see its frame
    mainStackView.layer.borderColor = UIColor.red.cgColor
    mainStackView.layer.borderWidth = 1
    
}
    
public func setTapListener(_ label: UILabel){
    let tapGesture: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(tapGestureMethod(_:)))
    tapGesture.numberOfTapsRequired = 1
    tapGesture.numberOfTouchesRequired = 1
    label.isUserInteractionEnabled = true
    label.addGestureRecognizer(tapGesture)
}


@objc func tapGestureMethod(_ gesture: UITapGestureRecognizer) {
    print(gesture.view?.tag ?? 0)
    var yCor:CGFloat = 300
    if centerLabel.transform == .identity {
        centerLabel.transform = CGAffineTransform(rotationAngle: -CGFloat.pi / 2)
        yCor = mainStackView.frame.origin.y - (centerLabel.frame.size.height/2)
    } else {
        centerLabel.transform = .identity
    }
    updateStackViewHeight(topCons: yCor)
}

private func updateStackViewHeight(topCons:CGFloat) {
    stackViewTopsCons?.constant = topCons
    stackViewHeightCons?.constant = centerLabel.frame.size.height
}
}
Shahul Hasan
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    as you can see from the comments below the question the problem can be because my labels are rotated, your code does not work in my ui. You have horizontal labels and surely it will work, but I have vertical labels – Andrew Dec 26 '22 at 16:11
  • @Andrew: I have updated the answer but I can only share the observations for now, do check it. – Shahul Hasan Dec 27 '22 at 08:17
-2
  1. Sorry. My assumption was incorrect.
  2. Why are you decided to use Label instead of UIButton (with transparence background color and border line)?
  3. Also you can use UITableView instead of stack & labels
  4. Maybe this documentation will help too (it is written that usually in one view better to keep one gesture recognizer): https://developer.apple.com/documentation/uikit/touches_presses_and_gestures/coordinating_multiple_gesture_recognizers
  • 1
    I agree with the 2. Plain UIButton does exactly what you (@Andrew) are trying to achieve. – Dima G Dec 26 '22 at 12:49
  • 2. I have custom styling for this label which was posted in the question which I mentioned, so I need styling for uilabel with tap functionality. 3. I can not use uitableview, where I have scroll? I don't have it – Andrew Dec 26 '22 at 13:01
  • 2. UIButtons also may be changed - you can set text, font, colors directly in UIButton, also you can generate NSAttributedString (if you want few words with a different colors or fonts in it) 3. Sorry, not scroll but stack. UITableView contain stack & scroll generated automatically for all cells. In your case cell = transparent View with a UILabel inside. If your table will be bigger than screen space - scroll will be added. It allow to control which cell (or view with a label) was pressed by user. And you can allow selecting cell, multiselecting, or touching control. – Володимир Ukraine Dec 26 '22 at 13:13
  • Point #1 is incorrect. The view maintains a strong reference to any gesture recognizer added to it. So using a local variable is perfectly fine and has worked in thousands of apps for many years. – HangarRash Dec 26 '22 at 16:43
  • Checked again. Sorry. Point #1 was indeed incorrect. Fixed my answer – Володимир Ukraine Dec 27 '22 at 11:52