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We are running Cobalt on a MIPS based platform with no OpenGL support. We have Cobalt from 20.lts.x and it runs perfectly. Now I m experimenting with Cobalt 23 version and I see that OpenGL is the only way to make graphics (we were using Blitter API with 20 version which was removed).

  • How difficult will it be to port-back blitter API?

  • As Cobalt is just perfect for constrained systems (embedded systems), what will be your advice for platforms lacking OpenGL support?

meodou
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  • Is Glimp a level where we can add an implementation. We are not expecting any funcy operations, only 2D operations (Many Blit and Fill)? – meodou Dec 22 '22 at 18:16

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You might want to consider a software based OpenGL ES renderer, such as LLVMpipe or OpenSWR. Of course, the rendering performance will likely not be great.

kert
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