No matter what I do, I cannot get a texture to update after importing a GLTF model using react-three fiber.
const { nodes, materials } = useGLTF("/glb4.glb");
const newtexture = useLoader(TextureLoader, "texture1.jpg");
newtexture.flipY = false;
Now I can do
let newmaterial = new THREE.MeshPhysicalMaterial({ map: newtexture});
to import it into the scene with
<mesh
geometry={nodes.Body_Front_Node.geometry}
material={newmaterial}
/>
However it results in a grey material without the texture. Even modifying the original gltf material with the new texture gives the same result.
Is there a way to update the texture of a gltf mode dynamically? Here is the full codesandbox: https://codesandbox.io/p/github/Mazzz-zzz/fabrigen/main?file=%2Fsrc%2FApp.js