I created an empty project and a C# script file .When I tried to open script in vs code project loading failed.
This is my Omnisharp Output. `
Starting OmniSharp server at 12/17/2022, 8:14:59 AM
Target: f:\BarryAllen14\Unity Projects\My project\My project.sln
OmniSharp server started.
Path: c:\Users\SMME\.vscode\extensions\ms-dotnettools.csharp-1.25.2-win32-x64\.omnisharp\1.39.2\OmniSharp.exe
PID: 8820
[info]: OmniSharp.Stdio.Host
Starting OmniSharp on Windows 6.2.9200.0 (x64)
[info]: OmniSharp.Services.DotNetCliService
Checking the 'DOTNET_ROOT' environment variable to find a .NET SDK
[info]: OmniSharp.Services.DotNetCliService
Using the 'dotnet' on the PATH.
[info]: OmniSharp.Services.DotNetCliService
DotNetPath set to dotnet
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
Located 1 MSBuild instance(s)
1: Visual Studio Build Tools 2022 17.4.33205.214 17.4.1 - "C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin"
[info]: OmniSharp.MSBuild.Discovery.MSBuildLocator
Registered MSBuild instance: Visual Studio Build Tools 2022 17.4.33205.214 17.4.1 - "C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin"
[info]: OmniSharp.WorkspaceInitializer
Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
[info]: OmniSharp.Cake.CakeProjectSystem
Detecting Cake files in 'f:\BarryAllen14\Unity Projects\My project'.
[info]: OmniSharp.Cake.CakeProjectSystem
Did not find any Cake files
[info]: OmniSharp.MSBuild.ProjectSystem
Detecting projects in 'f:\BarryAllen14\Unity Projects\My project\My project.sln'.
[info]: OmniSharp.MSBuild.ProjectManager
Queue project update for 'f:\BarryAllen14\Unity Projects\My project\Assembly-CSharp.csproj'
[info]: OmniSharp.Script.ScriptProjectSystem
Detecting CSX files in 'f:\BarryAllen14\Unity Projects\My project'.
[info]: OmniSharp.Script.ScriptProjectSystem
Did not find any CSX files
[info]: OmniSharp.WorkspaceInitializer
Configuration finished.
[info]: OmniSharp.Stdio.Host
Omnisharp server running using Stdio at location 'f:\BarryAllen14\Unity Projects\My project' on host 16560.
[info]: OmniSharp.MSBuild.ProjectManager
Loading project: f:\BarryAllen14\Unity Projects\My project\Assembly-CSharp.csproj
[info]: OmniSharp.MSBuild.ProjectManager
Successfully loaded project file 'f:\BarryAllen14\Unity Projects\My project\Assembly-CSharp.csproj'.
[info]: OmniSharp.MSBuild.ProjectManager
Adding project 'f:\BarryAllen14\Unity Projects\My project\Assembly-CSharp.csproj'
[info]: OmniSharp.MSBuild.ProjectManager
Update project: Assembly-CSharp
** This is my Assembly-CSharp.csproj file.**
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{e6bdc332-25e1-2831-82c1-25d0441455a3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2021_3_16;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\abc.cs" />
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\Managed\UnityEngineth>
</Reference>
<Reference Include="Unity.VisualScripting.Core">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.VisualScripting.Core.dll</HintPath>
</Reference>
<Reference Include="Unity.EditorCoroutines.Editor">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.EditorCoroutines.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Services.Core.Analytics">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.Services.Core.Analytics.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Shared.Editor">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.VisualScripting.Shared.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Services.Core.Environments">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.Services.Core.Environments.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TestTools.CodeCoverage.Editor">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.TestTools.CodeCoverage.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.State">
<HintPath>F:\BarryAllen14\Unity Projects\My project\Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
`
when I click Project loading Failed at the bottom of the screen. Assembly-CSharp.csproj status file opens with following text.
.
This happens with every project I create both new one and old one. Originally I was following pathway from my unity learn, when i treid to use **onTriggerEnter **function vscode didnt autocomplete it, so manually typed it. But i didnt work like it is supposed to. vscode was treating it as user defined build function not as monobehaviour function. I searched for possible reasons on unity forums, stack exchange and reddit but none of the solution worked for me. So uninstalled Unity, VScode and .net frameworks. And installed everyth from scratch following these two guides.
https://code.visualstudio.com/docs/other/unity https://code.visualstudio.com/docs/languages/dotnet
Now my freshly installed Unity and VScode is not even loading project properly.
My 2 days has been wasted. plz help me.
I also psoted the same thing in unity forum and according to replies this is problem is more likely due to vscode not unity editor.