I was looking for information about algorithms for constructing Delaunay triangulation (tetrahedralisation) and Voronoi diagrams, but there is quite little information (or I'm bad at looking for information). What effective algorithms exist to build these structures? Are there methods that can be paralleled?
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There are lots of info out there. Start with: https://people.eecs.berkeley.edu/~jrs/jrspapers.html#cd and then https://www.sciencedirect.com/science/article/pii/S0925772196000259 and even https://www.academia.edu/16233808/Design_and_Implementation_of_a_Practical_Parallel_Delaunay_Algorithm – Ripi2 Dec 19 '22 at 19:11
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3D Delaunay Tetrahedralization of random input points in Unity.Voronoi Diagram is generated in real time with Jump Flooding Algorithm (HLSL compute shader). Source code: https://github.com/przemyslawzaworski/Unity-GPU-Based-Tetrahedralization