I am making a game in Ursina Engine and I am trying to delete Entity by clicking it. Everything works fine until I click it. It won't destroy the Entity it just shutdowns the game
Here is my code, I have tried everything I can imagine.
from ursina.prefabs.health_bar import HealthBar
from ursina import *
app = Ursina()
import time
def file_path(relative_path):
try:
base_path =sys._MEIPASS
except Exception as e:
base_path = os.path.abspath('.')
return os.path.join(base_path, relative_path)
from ursina.prefabs.first_person_controller \
import FirstPersonController
HB1 = HealthBar(bar_color=color.lime.tint(-.25),
roundness=.5,
scale=(1.5, .06))
def input(key):
if key == '-' or key == '- hold':
damage(5)
if key == '+' or key == '+ hold':
heal(5)
def damage(power):
HB1.value -= power
def heal(value):
HB1.value += value
player = FirstPersonController(
collider='box'
)
enemy = Entity(model='cube', position=(2,2,6), color=color.dark_gray, scale=2, collider='box', texture='white_cube')
enemy.add_script(SmoothFollow(target = player, offset = [0,0,0], speed = 0.2))
floor = Entity(model='cube', position=(0,0,0), scale=(100,1,100), texture='grass', double_sided=True, collider='box')
def kill():
if distance_xz(enemy, player) < 3:
if enemy.hovered:
if held_keys['left mouse']:
destroy(enemy)
def update():
kill()
if distance_xz(enemy, player) < 2:
damage(2)
if HB1.value == 0:
quit()
sky = Sky()
app.run()