I looking for a way to check multiple gameobject (numbers) and 5 parts to display, every part have 3 numbers they display random (0 is in all part), if O active in part1 do not display 0 in part 2,3,4 and 5 again but randomize another numbers in that part(2,3,4,5) it means I want to display 0 random in one part only in scene (either part 1,2,3,4or 5) and another number to random also.
I tried with the code below but I don't know what I am missing please help
private GameObject[] checkfirst;
[SerializeField]
private List < GameObject > objects = new List < GameObject > ();
public GameObject firstziro;
void Start()
{
foreach(GameObject go in checkfirst) {
if (go.activeSelf) {
firstziro.gameObject.SetActive(false);
int randomlyActiveObject = UnityEngine.Random.Range(0, objects.Count);
for (int i = 0; i < objects.Count; i++) {
objects[i].SetActive(i == randomlyActiveObject);
}
} else {
firstziro.gameObject.SetActive(true);
foreach(GameObject d in objects) {
d.gameObject.SetActive(false);
}
}
}