I tried using the code so I can run a simulation of an object hitting on the ground but it just says draw_polygon ([Vec2d(55.0, -4779353554820.233), Vec2d(55.0, -4779353554810.233), Vec2d(45.0, -4779353554810.233), Vec2d(45.0, -4779353554820.233)], 0.0, SpaceDebugColor(r=44.0, g=62.0, b=80.0, a=255.0), SpaceDebugColor(r=52.0, g=152.0, b=219.0, a=255.0))
import pymunk
#This comands sets the scene for our prosomition
space=pymunk.Space()
space.gravity = 0,-9.80665
body = pymunk.Body()
body.position= 50,100
#This comands create a box that attaches to the body and creates its settings
poly = pymunk.Poly.create_box(body)
poly.mass = 10
space.add(body, poly)
#Creates and prints the scene
print_options = pymunk.SpaceDebugDrawOptions()
speed=int(input("Speed:"))
while True:
space.step(speed)
space.debug_draw(print_options)
Im trying to run this on my visual studio but it's just saying: draw_polygon ([Vec2d(55.0, -4779353554820.233), Vec2d(55.0, -4779353554810.233), Vec2d(45.0, -4779353554810.233), Vec2d(45.0, -4779353554820.233)], 0.0, SpaceDebugColor(r=44.0, g=62.0, b=80.0, a=255.0), SpaceDebugColor(r=52.0, g=152.0, b=219.0, a=255.0))
Is there any package for an graphical enviroment ?