Whenever I close and reopen the Unreal Engine 5 Editor, any blueprints on which I added C++ components removes the C++ components entirely. I reference many variables in the BP from that C++ component and when that happens I needa relink everything.
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Nick B-E
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2 Answers
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Ion know why this happens, but starting the project from Visual Studio stops this from happening. Just a quick fix I found, hope this helps.

Nick B-E
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In my case, I was creating a plugin and by default the LoadingPhase
in the .uplugin
file was set to Default
.
Once I changed it to PreLoadingScreen
, the C++ components I added to my blueprint compiled OK after restarting the editor.

01F0
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