Pointers are values.
add
is receiving a copy of the NULL pointer value. Changing the local variable p
, in add
, to a new pointer value returned by malloc
does not change the separate, local variable p
in main
.
Just as if you wanted to change the value of an int
in the caller's scope, you'd use an int *
argument:
void change(int *val)
{
*val = 10;
}
int main(void)
{
int a = 5;
change(&a);
}
Changing the value of an int *
in the caller's scope would require an int **
argument.
#include <stdlib.h>
void change(int **val)
{
*val = malloc(sizeof **val);
}
int main(void)
{
int *a;
change(&a);
}
This extends to any type.
malloc
can fail, and return NULL
. Performing indirection on a NULL pointer value is Undefined Behaviour.
You must guard against this happening by checking the return value of malloc
.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct node {
int x;
char *s;
struct node *next;
} Node;
void add(Node **p, int x, const char *s) {
Node *new_node = malloc(sizeof *new_node);
if (!new_node) {
perror("allocating node");
exit(EXIT_FAILURE);
}
new_node->s = malloc(1 + strlen(s));
if (!new_node->s) {
perror("allocating node string");
exit(EXIT_FAILURE);
}
new_node->x = x;
strcpy(new_node->s, s);
new_node->next = *p;
*p = new_node;
}
void show(Node *p) {
while (p) {
printf("%d %s\n", p->x, p->s);
p = p->next;
}
}
int main(void) {
Node *list = NULL;
add(&list, 5, "xcvxvxv");
add(&list, 7, "adadad");
show(list);
}