I have a custom SwiftUI slider and I was trying to have it play a continuous haptic that increases in sharpness as the value increases. However, I have been unable to get it to play continuous haptics but have gotten transient haptics to work.
private func view(geometry: GeometryProxy) -> some View {
let frame = geometry.frame(in: .global)
let drag = DragGesture(minimumDistance: 0).onChanged({ drag in
self.onDragChange(drag, frame) }
)
let offsetX = self.getOffsetX(frame: frame)
let knobSize = CGSize(width: knobWidth ?? frame.height, height: frame.height)
let barLeftSize = CGSize(width: CGFloat(offsetX + knobSize.width * 0.5), height: frame.height)
let barRightSize = CGSize(width: frame.width - barLeftSize.width, height: frame.height)
let modifiers = CustomSliderComponents(
barLeft: CustomSliderModifier(name: .barLeft, size: barLeftSize, offset: 0),
barRight: CustomSliderModifier(name: .barRight, size: barRightSize, offset: barLeftSize.width),
knob: CustomSliderModifier(name: .knob, size: knobSize, offset: offsetX))
return ZStack { viewBuilder(modifiers).gesture(drag) }
}
private func onDragChange(_ drag: DragGesture.Value,_ frame: CGRect) {
let width = (knob: Double(knobWidth ?? frame.size.height), view: Double(frame.size.width))
let xrange = (min: Double(0), max: Double(width.view - width.knob))
var value = Double(drag.startLocation.x + drag.translation.width) // knob center x
value -= 0.5*width.knob // offset from center to leading edge of knob
value = value > xrange.max ? xrange.max : value // limit to leading edge
value = value < xrange.min ? xrange.min : value // limit to trailing edge
value = value.convert(fromRange: (xrange.min, xrange.max), toRange: range)
self.value = value
print("KNOB IS MOVING. The value is: \(self.value)")
hapticEngine.playTransientHaptic(sharpness: Float(value))
}