I am trying to load svg and use it as a texture for some parts of my 3d scene in react-three-fiber. The issue I am trying to fix is that somet of the textures are quite blurry even though I have big raster images.
I can load an svg using react-three-drei's component, and it looks super crisp.
Is there a way I can load svg as a texture for a mesh? Or should I go about it as I somehow link the component to the mesh and mimic its size and movement during animations?
Not sure how I can do this.
I've tried adding the svg files directly in my gltf file as texture with mimetype image/svg+xml but react three-fiber gives an error about enconding.
Also I've tried using useTexture() with the svg source which does work, however blurry as the raster textures.
I want to know if it is possible for me to achieve this somehow. Or if there is an alternative to making my scene render crisper.