After updating Mac OS to Ventura 13.0.1 today, my Unity project has started failing on the transport layer. Project continues to work on another Mac that has not received the update yet.
Logs:
Server is shutting down due to network transport start failure of UnityTransport!
UnityEngine.Debug:LogError (object)
Unity.Netcode.NetworkManager:StartHost () (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.2/Runtime/Core/NetworkManager.cs:1104)
NetworkManagerUI/<LaunchHost>d__7:MoveNext () (at Assets/Main Project/Networking/Scripts/UI/NetworkManagerUI.cs:37)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
NetworkManagerUI/<Authenticate>d__9:MoveNext () (at Assets/Main Project/Networking/Scripts/UI/NetworkManagerUI.cs:56)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<string>:SetResult (string)
NetworkAuthenticationService/<Authenticate>d__3:MoveNext () (at Assets/Main Project/Networking/Scripts/NetworkRelay.cs:93)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult ()
Unity.Services.Authentication.AuthenticationServiceInternal/<HandleSignInRequestAsync>d__101:MoveNext () (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/AuthenticationServiceInternal.cs:465)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<Unity.Services.Authentication.SignInResponse>:SetResult (Unity.Services.Authentication.SignInResponse)
Unity.Services.Authentication.WebRequest/<SendAsync>d__14`1<Unity.Services.Authentication.SignInResponse>:MoveNext () (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:65)
System.Threading.Tasks.TaskCompletionSource`1<string>:SetResult (string)
Unity.Services.Authentication.WebRequest:RequestCompleted (System.Threading.Tasks.TaskCompletionSource`1<string>,long,bool,bool,string,string,System.Collections.Generic.IDictionary`2<string, string>) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:197)
Unity.Services.Authentication.WebRequest/<>c__DisplayClass15_1:<SendAttemptAsync>b__0 (UnityEngine.AsyncOperation) (at Library/PackageCache/com.unity.services.authentication@2.1.1/Runtime/Network/WebRequest.cs:75)
UnityEngine.AsyncOperation:InvokeCompletionEvent () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/AsyncOperation.cs:21)
There was not much on Google when searching for this.